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Showing posts with label review. Show all posts
Showing posts with label review. Show all posts

Tuesday, March 20, 2012

Soulcalibur V:Review & gameplay

Soulcalibur V  is a fighting game released by Namco for the PlayStation 3 and Xbox 360 in 2012. The sixth main installment in Namco's Soul series of fighting games, the game is the follow-up to Soulcalibur IV and retains the weapon-based combat that characterizes the series. The game's story follows a new character, Patroklos, who aims to rid his sister of a curse brought upon her by an ancient weapon.

GAMEPLAY

Like the previous games in the series, Soulcalibur V is a weapon-based fighting game. Players use high and low vertical and horizontal attacks to damage opposing player characters and can block incoming attacks or parry enemies' moves to gain a tactical advantage. The game features a tweaked "Critical Edge" system, allowing players to fill up a meter and utilize a variety of special attacks.

The game features a variety of gameplay modes. In Story Mode, players take control of the game's protagonist Patroklos, guiding him through a series of battles divided into twenty episodes. The game's arcade mode allows players to control any of the game's characters and face six opponents in time trial matches. In addition, the game features Quick Battle mode, which allows players to unlock titles for their online profiles and an extra "Legendary Souls" mode. Like its predecessors, Soulcalibur V also sports variety of multiplayer modes, allowing players to face each other both online and offline. The character creation mode from previous games has also been retained.


The game takes place 17 years after the events of Soulcalibur IV and centers around the children of Soul series veteran Sophitia. The protagonist is her son Patroklos and his estranged sister Pyrrha is a supporting character. The two siblings journey across Europe in an attempt to rid Pyrrha of the "malfestation", a curse that is bestowed upon whoever comes into contact with the evil weapon the Soul Edge.

The game features 30 playable characters, including 10 characters that are new to the series. The new characters include two versions of Pyrrha and Patroklos. The game also introduces the mysterious Z.W.E.I. as well as Viola, a fortune teller. Several new characters use the fighting styles of previous characters in the series: Taki's successor Natsu, Xianghua's daughter Yan Leixia and Xiba, who uses Kilik's fighting style. The game's guest character is Ezio Auditore da Firenze from the Assassin's Creed series. The game also features a number of returning characters, such as Mitsurugi, Cervantes and Nightmare

GOOD :Colourful graphics; Numerous characters; Online Play; Variety of attacks.
BAD :Poor storyline and narration; Guarding restrictions; Over the top voice acting.
Gameplay And Design: 3.5/5
Graphics: 4/5
Sound: 3/5
Mojo: 3/5

Overall Rating: 3/5
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Saturday, March 10, 2012

All New IpaD 3-Review

The best display ever on a mobile device.

Everything you do with iPad, you do through its large, beautiful display. And when the display is better, the entire iPad experience is better. The Retina display on the new iPad features a 2048-by-1536 resolution, 44 percent greater color saturation, and an astounding 3.1 million pixels — in the same 9.7-inch space. That’s four times the number of pixels in iPad 2 and a million more than an HDTV. Those pixels are so close together, your eyes can’t discern individual ones at a normal viewing distance. When you can’t see the pixels, you see the whole picture. Or article. Or game. In ways you never could before.

Breakthrough technology. For a breakthrough display.

In order to create a display with four times the pixels, we had to design it in a completely new way. You see, every pixel in a display has multiple signals telling it when to light up. But when you have a lot of pixels and a lot of signals on the same plane, signals get crossed and image quality suffers. To make sure everything on the new iPad looks crystal clear, Apple engineers elevated the pixels onto a different plane — separating them from the signals. It’s technology that’s breakthrough. Just like the new iPad itself.

More power on display.

The Retina display on the new iPad wouldn’t be possible without the new and powerful A5X chip. It drives power to every one of the 3.1 million pixels in the display. And its quad-core graphics processing makes everything you do on iPad feel incredibly responsive. From the little things like swiping, scrolling, and pinching to the big things like editing photos in the new iPhoto, applying filters and transitions in iMovie, and, of course, playing games.
Instant on. Touch and go.

You use your iPad all the time. A few minutes here, an hour or so there. And each time you press the Home button or open the Smart Cover, it’s ready to go. Instantly. That’s the work of flash storage. It’s fast and reliable, so you can get to your apps and do whatever you need to do, pronto.
Battery life spared.


The new iPad features a Retina display with four times the pixels of iPad 2 and quad-core graphics. How much of an effect does that have on battery life? Almost none. You still get up to 10 hours of power to read, watch, play, write, and create whatever you want, all you want.1

Shoot 5-megapixel still images.



The 5-megapixel iSight camera features a backside illumination sensor that captures great-looking pictures whether by sunlight or candlelight. Autofocus, tap to focus, and tap to set exposure functions mean every photo you take instantly becomes a frameworthy gem. And with built-in face detection that automatically balances focus and exposure across up to 10 faces, there’s more room for more grins. So everyone look at iPad

Talking is the new typing.

Write an email. Send a text. Search the web. Or create a note. And do it all with only your voice. Instead of typing, tap the microphone icon on the keyboard. Then say what you want to say while your iPad listens. Tap Done and, just like that, your spoken words become written words. Dictation also works with third-party apps, so you can do things like update your Facebook status or share a thought on your Twitter feed.
Over 200,000 apps to choose from.

The App Store is home to over 200,000 apps and counting — all made just for iPad. And many of them are free. You buy apps from the App Store using the same Apple ID you use to buy music from iTunes. Find an app you like, tap to buy it, and it starts downloading instantly. iPad lets you know when updates are available, so your apps are always current.


A cover with magnetic appeal.

What a smart pair. iPad and the iPad Smart Cover, that is.6 Smart magnetic technology built into each one really pulls them together. The iPad Smart Cover snaps perfectly into place to protect your iPad screen. Open the Smart Cover and your iPad wakes up. Close it and your iPad goes to sleep. Fold the Smart Cover and it becomes a stand. It’s all just so, well, smart.

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Thursday, February 23, 2012

Google HUD glasses to be on sale this year-Review

By the end of this year,Terminator style glassess will be launched by google to the public.
Google will release the much expected heads-up display (HUD) glasses by the year end,according to a New York Times report.


HUD glasses are said to feature a low-resolution camera that overlays relevant information on real-world objects in your field of vision. This augmented reality trickery will be made possible with motion and GPS sensors mated to smartphone-grade hardware and fed with 3G or 4G internet connectivity.
The New York Times reports that the HUD glasses will also have a 3G or 4G data connection and motion and GPS sensors. They will also use Google's software products, such as Google Latitude, Google Goggles and Google Maps.
The prototype apparently resembles Oakley's Thump glasses but functions much more like a smartphone than reading spectacles. According to 9to5Google, the glasses will be Android-based and have the capability to tap into Google's cloud-based location services and detail users' surroundings. This information will then appear as an augmented reality computer display.A heads up display would likely integrate Google Goggles, Google Voice Search, Local Search, some iteration of OCR technology and, of course, a camera.


Why Would People Want Google’s HUD Glasses?

Google Maps Overlay: Imagine you’re looking for a friend’s apartment, a local store, or an exit while driving or walking. It might soon be possible to actually follow a yellow brick road to your destination while also absorbing real-time traffic information and alternative directions to maximize efficiency in traveling.
Social Connections: Imagine you’re looking for your child at a rock concert, your dog in a large park, or your car in a large parking lot. It might be soon possible to find and connect to friends through a localized version of Google+. It could even be expanded to reach people based on common interests such as a dating profile, professional profile, or interest-based connections for finding local tennis players or bridge games.
Video: Recording images/video could now become more simple and intuitive than ever with a look and capture functionality.
Access to Local Reviews: Users could now quickly find a new restaurant that’s algorithmically weighted based on GPS coordinates, your restaurant preferences, reviews of people in a Google Circle, and overall community reviews. This would also be an extremely logical place to integrate Zagat, which Google acquired in September for $151 million.
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Tuesday, February 21, 2012

Halo: Combat Evolved Anniversary

Halo: Combat Evolved Anniversary is a first-person shooter video game set in the Halo universe and is an enhanced remake of Halo: Combat Evolved. Microsoft announced the game along with Halo 4 at their Electronic Entertainment Expo 2011 press conference. The game reached gold status on October 15, 2011, and was released a month later, on November 15, 2011, the 10th anniversary of the original title's launch.

Halo: Combat Evolved Anniversary is the first game in the Halo series to be developed by 343 Industries. The game features several updates to the original title, including a complete visual overhaul, support for cooperative and multiplayer gameplay on the Xbox Live online service, remakes of several multiplayer maps from previous Halo games, and extras that do not affect gameplay such as achievements, terminals, and other hidden easter eggs. The original game engine was replaced by the Saber3d engine in campaign mode and the Halo: Reach engine in multiplayer. The game is the first in the series to include Kinect support.

GAMEPLAY(saMe as that of HaLo:coMbat EvoLved)

As a first-person shooter, Halo: Combat Evolved has a gameplay fundamentally similar to that of its peers, focusing on combat in a 3D environment, and taking place almost entirely from a character's eye view. The player can move around and look up, down, left or right. The game features vehicles, ranging from armored jeeps and tanks to alien hovercraft and aircraft, many of which can be controlled by the player. The game switches to the third-person perspective during vehicle use for pilots and mounted gun operators; passengers maintain a first-person view.
The player character is equipped with a damage-absorbing energy shield, in addition to hit points. The shield's charge appears as a blue bar in the upper-right hand corner of the game's heads-up display. When the shield is fully depleted, the player is highly vulnerable, and further damage is applied directly to the character's health level.Critically, the shield will recharge if no further damage is sustained for a brief period.
Halo's arsenal consists of weapons from science fiction. The game has been praised for giving each weapon a unique purpose, thus making them useful in different scenarios.For example, plasma weapons need time to cool if fired too rapidly, but cannot be reloaded and must be discarded upon depletion of battery. In contrast, conventional firearms cannot overheat, but require reloading and ammunition. Players may carry only two weapons at once; thus, a strategy is required when using and selecting firearms.

Halo departs from traditional FPS conventions by not forcing the player character to holster their firearm before deploying grenades or melee-range blunt instruments; instead, both attacks can be utilized while a gun is still equipped, supplanting or supplementing small-arms fire. All weapons may be used to bludgeon enemies, which allows the Master Chief to silently kill opponents without alerting other nearby enemies.The Chief can also carry up to eight grenades at a time: four fragmentation and four plasma grenades each. Like the game's other weapons, the two types of grenades differ; the fragmentation grenade bounces and detonates quickly, whereas the plasma grenade adheres to targets before exploding, sometimes with blackly comic results.
OFFICIAL SITE-HaLo
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Monday, February 20, 2012

Max Payne 3

Max Payne 3 is an upcoming video game sequel in the Max Payne franchise published by Rockstar Games for Microsoft Windows, PlayStation 3 and Xbox 360. Development is led by Rockstar Vancouver in collaboration with the New England, London and Toronto studios. This is the first game in the series not to be developed by Finnish game developer Remedy Entertainment and not being written by series creator Sam Lake. The lead writer of Max Payne 3 is Dan Houser, who was also the writer of most games in the Grand Theft Auto series, and of Red Dead Redemption.
GAMEPLAY

Max Payne 3 is a third-person shooter in which the player assumes the role of its titular character, Max Payne. Max Payne 3 will feature the over-the-shoulder zoom aiming and cover mechanics. However, these will just serve as garnish to the game's classic run-and-gun shooting. Max Payne 3 will also make return of bullet-time in action sequences, which the franchise is notable for. In bullet time it will be possible to see every bullet make a hole in your foes. A "Last Man Standing" mechanic, which gives Max a reprieve from death for a small period if he has one painkiller on him. If the player is able to kill the enemy that delivered the wounding shot with bullets he'll recover enough energy to soldier on.

Max Payne 3 retains the shoot-dodge mechanic from the previous games. Max will also be able to stay grounded after a dive, which enables him to shoot 360 degrees around. Rockstar has blended physics and animation, so that when Max dives around, he does so appropriately according to his surroundings. Through advanced utilization of the Euphoria physics engine, shooting and killing enemies in Max Payne 3 will look noticeably more realistic than in any preceding Rockstar games as well.

New to the series are cinematic action movements, essentially interactive cut-scenes. Max must for example leap off a factory balcony, grab hold of a crane's hook and shoot at a crowd of thugs while swinging around in slo-mo. Should a thug get too close, Max can throw a few elbows and feet around to disarm and kill them in one crunching blow.
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